Character Creation

 

Starting Points
75
Maximum Disadvantage points
75
Maximum points for on disadvantages category
25
Bonus points in patterns
0

 

LANGUAGES

 

Free Languages

Characters are assumed to speak Latish language. Latish is the official language of both the Imperium and the Paxton Commonwealth. Any character who is not from the core worlds may also has native language for free as well, depending on their home-world’s history.

 

See language chart for other languages players my purchase. (forthcoming) Known languages are translatable by hand held computers, making linguists rare.

 

Latish is a developed language that dates back to the pre-steller days of Cobb. It borrows structure form ancient Latin and English, regularizing spelling and verb forms. It was designed to be as precise as possible. Latish is easy to learn, though its vocabulary is difficult to master. Paxton uses Latish for the same reasons it was first used on Cobb.

 

PERKS

 

Patrician Citizenship in the Cobb Imperium
10
Citizenship in the Cobb Imperium
5
License for a non-citizen to carry a weapon
2
Mercenary license (not required to practice) includes weapon permit
5

 

DISADVANTAGES

 

Characters may have the following disadvantages. Social limitations are required if the character is not Terran or a registered psionic adept.

Social Limitation: Non-Terran, Minor discrimination points
5
Social Limitation Registered Psionic (Tends to be limited area)
5
Distinctive Features: Non-Terran appearance, varies based on subrace
Varies

 

EXPERIENCE POINTS

Characters will earn regular experience points (XP), and psionic experience points (pxp) over the course of play. Psionic experience points are limited to the purchase of psionic Patterns. Regular experience points are normal character points. These are spent on skills, characteristics, and Discipline skill rolls.

 

PSI DISCIPLINES

 

Adepts usually have one discipline of psionics where they excel. Adepts that are more powerful may have more than one area of study. The Disciplines are:

 

Telepathy

Telekinesis

Clairvoyance

Teleportation

Psychogenetics

Psychophotonics

 

Patterns

 

Psionics work by making changes in the superspace/normal space boundary. Specific effects require the right pattern of quantum manipulation. Adepts learn methods for changing this flow that are called Patterns.

 

Patterns can be learned from others, research, or even be developed by the character (with the appropriate skills).

 


MECHANICS

 

Buying Disciplines

 

Characters purchase skills rolls for each of the six Disciplines with character points. For three points, the character is Rank0. This gives the character an ego roll to use psionic technology built around that Discipline. At 5 points, the character is Rank 1, and can apply an ego roll +1 to Patterns in that Discipline. For each additional 2 points spent, the character gains a+1 to his skill roll, and +1 in Rank (see chart below).

 

Rank

Cost

Base Roll

0

3

9+(Ego/5)*

1

5

9+(Ego/5)+1

2

7

9+(Ego/5)+2

3

9

9+(Ego/5)+3

4

11

9+(Ego/5)+4

5

13

9+(Ego/5)+5

6

15

9+(Ego/5)+6

7

17

9+(Ego/5)+7

8

19

9+(Ego/5)+8

9

21

9+(Ego/5)+9

10

23

9+(Ego/5)+10
* Rank 0 can only use tools/systems

 

 

Powers associated with Disciplines:

 

Telepathy Telekinesis Clairvoyance Teleportation Psychogenetics Psychophotonics
Empathy Force Field Danger Sense Missile Deflection Aid Energy Blast
Telepathy Telekinesis Clairsentience Missile Reflection Drain RKA
Mind Control Flight Precognition Teleport Transfer Force Field
Mental Illusions FF by others Retrocognition Energy Blast Shape shift Suppression
Mind Scan Force Wall + Per Rolls RKA Power Def Dispel
Ego Transforms Energy Blast Enhanced Senses Force Field Armor Images
Ego Def Others RKA Special Senses +DCV (Costs end) +Stats
Ego Blast HKA
Invis. To Mind +Running
Dgr Sense Mind +Swimming
Empathy Retrocognition Body Modification Powers
Transform
Life Support

 


Building Patterns

The way to think of patterns is to treat them like powers in a superhero game. All patterns will have an automatic skill roll (see Limitations below). Players may use Multipower or Variable Power Pool frameworks, but not Elemental Controls in building their powers.

 

Limitations

All Patterns must have the Limitation: Power Skill Roll, (-1). [Note: This is higher limitation than the standard Hero System (-1/2) because the standard is just too small a cost break.] Other limitations may be applied as desired.