|In creating a translation from the original Prime Directive to Hero, I have made a few changes to the Hero methods to accomplish the transition. This was originally for 4th Ed. but should carry over to 5th Ed. with little problem.|
Prime Directive 1st. Ed. Utilized Several statistics:
|LDC||Leathal Damage Capacity||Body|
|SDC||Stun Damage Capacity||Stun|
|LDC and SDC are figured stats based off of STR and DIS.LDC = 2x STR
SDC = STR+DIS
STR also doubled as the same effect as Constitution in Hero.
INTution was created solely to have something that Vulcans were bad add, based on the original series.INTution based skills were things such as Gambling, Art, Bribery, Fast Talk, and Evaluation. I have decided to eliminate the statistic altogether, and move these skills to Presence where they belong.
PER is part of Intelligence in Hero, and those races with higher than average Perceptions will get a bonus to their Perception Rolls.
GKN is another orphan statistic, that in effect is a bonus to Knowledge Skills. This will be eliminated.
TEC will survive as a class of skills. All forms of Systems Operations, High Tech Weapons Smith, Electronics and Mechanics fall under this catagory. See TEC Skills below for more information.
Fast Talk does not appear in Hero, and Persuasion already appears under leadership. However, Fast Talk is an easy enough skill to describe, so it will be included:Fast Talk allows the player to dupe an unwary victim into a state of confusion or to believe something that he world normally realize is false. Presence Based, 3 pts., +1 to roll for 2 points.
To be proficient as using a system in difficult circumstances (say, transporting someone through an ion storm), and to get the full roll to repair or drastically alter the system (turning your communicator into a sonic weapon), the player must purchase a familiarity with the system. Each System Familiarity (SysFam) costs 1 point. +1 to roll for that particular system for each +1 point.
Psionics are treated as skills in Prime Directive. These will be treated as powers the player purchases. These powers have yet to be created and players would have to use the powers in the books as a starting point.The Player may utilize a Multipower to purchace their mental powers. All Psionics must be approved by the GM. We will not use the paths from the Federation Souce Book, as some of those powers seem silly, and it is obvious the the PC’s won’t choose certian paths anyway. Non-Vulcan Psionics will have no point penalty of any kind.
Psionics characters must have an Ego Based Skill Roll to use their powers, however, cost to increase this roll is 1 point per +1, and the limitation of the skill roll is -1 (this is due to the high cost of effective mental powers).
|Professional and Heroic Reputations
Professional and Heroic Reputations are not used. Players may purchase a reputation use Hero rules, and of course, may take the Reputation disadvantage.
|Rank and Seniority
Players will roll for their Rank, or Select it from the lists based on their Branch and Service Area, and roll for Seniority. Click here for TablesPlayers receive their Seniority/5 (rounded down) in “freebie points” to spend on character improvements. These must be spent on skills and skill levels, and cannot be spent on characteristics.
A character’s Rank is expressed with a Perk of 1-5 that corresponds with the Professional Reputation rating listed on p. 25. As noted, this Perk would cost -1 point for a non-Prime Team Member (i.e. a normal Lt. Commander would have a Rank Perk of 4) reflecting the prestige associated with being on a Prime Team. The Rank Perk is a “freebie” Perk that does not count against the Character’s total points. It increases as Rank increases.
Players will gain Seniority at a rate of 1 point/3 points of experience, (plus any GM Seniority Awards. Advancement will come when the character reaches the seniority needed for the next level as outlined on p. 100. The player will roll 1d6 against their Rank (i.e. Rank Perk of 3 would be a 3- roll). If the roll succedes, the character is promoted. If it fails, the character must wait until they earn 10% of the seniority needed for their current Rank (1,3,5, or 7).
Range type rules are not used. If the player wants to make his character a better shot at range he or she may purchace skill levels for their character. Improvments with experiene are permitted.