Kith Dalton is the name for the United Daltish islands that are off the West coast of the continent of Auster. Kith Dalton is divided into four Kingdoms: Brythland, Aycelynn, Scrimton, and Eurwen. The youngest, but most powerful is the Kingdom of Brythland, who’s royal line dates back to the last Imperial Governor of the Keldan Empire. Each of the other Kingdoms are ruled by their own Monarchs, but all have sworn fealty to the throne of Brythland. All have peers who sit in the Council of Nobles.
During the Succession Wars, the Province of Dalton, like most of the outer parts of the empire, was spared the ravages of fighting Imperial armies. This was good, because the rulers has enough problems with the forces on the islands not under Imperial control. As Keld’s power waned, the last Imperial Governor ceased expansion by force, and retreated defensible lines, and sued for peace. While this may, or may have not worked, the coming of the Unleashed left no time for the four powers to fight amongst themselves. As the great dark ages descended, the Imperial people of Dalton lost knowledge and power, and became barley more than another tribe of barbarians.
After close to 80 years of chaos from the death of the last Imperial Governor, a young man name Brythor appeared on the scene, claiming to be the rightful heir to the seat of power. As proof, he was able to activate the Imperial Standard of office. Accompanying him was a elder Wizard, Nilmere, one who had lived before the Unleashed ravaged the land. While it was clear to the enemies of Brythor that Nilmere was guiding him, Brythor was charismatic and bound together several lords, and together they subdued all of the old Imperial Province, and established the Kingdom of Nairavel. Nairavel prospered under the rule of Brythor and his followers, whom he formed into the Council of Nobles. Like the Urconsuls of the Keldan Republic, Brythor and his lords ruled justly and by they set forth.
According to legend, the reason for this peaceful rule was the great sword wielded by Brythor, named Arienvail, was created in a forge made from the Constitution Stone. All who served Brythor, and Brythor himself were sworn by Arienvail to protect and guard the people of the kingdom from the dangers spawned by the Unleashed. An unworthy king cannot wield Arienvail, but it is as part of him to the king that is worthy. To the Council, those sworn to the service of the people protected by Arienvail, it will not harm, but oath breakers will feel its wrath. Brythland has regular, simple ceremonies to confirm maintain of oaths.
After Brythor passed, his heir ascended the throne, and Nairavel grew, and eventually took on the name of its founder. Brythland grew to be the strongest of the four nations on the Dalton isles, and was the first to field ships in the sea protecting its people against raiders from other islands to the west and east.
Today, Brythland is the seat of power for the Four Kingdoms of Kith Dalton, and has the most powerful navy. Alone of the Four Kingdoms, it has a professional army, and it allows citizens of the other three Kingdoms to join. Under the leadership of the Council and King, Kith Dalton is reasonably secure from marauders and raiding pirates, especially since the last expedition to the lands of the Northenese nearly 40 years ago, led by the Brythland King Roger IV (still King well into his 60’s). The Crown Prince is Richard, who will become the second King of that name upon accession to the throne.
Brythland’s capital city is named Camden.
Aycelynn is primarily populated by the sub-race of humans known as Elves. Cleaved off from Humans in the distant past, during the Legendary Age, Elves are long lived and slow to reproduced. Aycelynn does not have the population density of Brythland, but enjoys a higher standard of living for its citizens.
At the time of the Empire, Aycelynn was split in its population between Elves and barbaric men who controlled the mineral supplies of the island. While unable to pursue the Elves into the forests, they were able to keep them ensconced, and in effect ruled the Island. About 220 years ago, the united armies of Brythland, Eurwen, and Scrimton marched under the leadership of Howard I, and removed the last of the barbarians who had been attacking all three, from the island of Aycelynn. Their task done, Howard was in the process of establishing colonies, when the Elves emerged to treat with the new invaders. Howard, backed by his armies, moved to crush this new force, but as the battle was met, Arienvail became like lead and drove itself into the ground. Howard, seeing that his cause was not just, called back his forces, and retreated. For another hundred years, Brythland and the other kingdoms sent no official expeditions to Aycelynn.
It was the elves, who came to Brythland formally. For decades, the elves had been interacting with the others, and trade flourished between the Four Kingdoms. But in order to engage in trade, the elves needed ports, and these ports were growing increasingly under the attack of the raiders of the Northenese. With not only ships, but towns being attacked, Aycelynn came to Brythland for help. Similar problems had been coming up with the other Kingdoms, and it was this action that set the Four Kingdoms on the path towards alliance.
Aycelynn is ruled by a hereditary King, Eltryn, who was of the first generation born after the eradication of the barbarians. His rule has been forward looking and enlightened, a combination not always found in the long lived elves.
Scrimton is the northern part of the largest of the Daltish isles. Dominated by a Mountain range, and rolling hills of the highlands, it has long been home to rough men and hardy dwarfs. The men and dwarfs of Scrimton represent a most unusual fellowship, dating back into pre-history. According to legend, both parties come from the same ancestors of the First Age, and together fled to relative safety of the island. What is clear is the complete lack of racial acrimony between the two that extends to mixed marriages and a unified government. Scrimton produces power warriors and master craftsmen. While the Dwarfs have a natural edge in the latter, one cannot make assumptions about either. It is not unusual to find the humans of Scrimton excellently skilled with the work of the Dwarves, and they find it easy to master earth magic, if they don’t share the talents of their dwarf bothers and sisters.
Long the biggest problem for the Kingdom of Brythland, Scrimton was the second Kingdom brought into a formal alliance. Unrelenting in their raids, the people of Scrimton finally brought a great army lead by Roger II upon them. Roger raised towns, and pushed the men and dwarfs into their mountain strongholds. While the mountain’s were well stocked, they could not feed the refugees, and in the fifth month of the siege, King Cathal came under parley to Roger and signed the Treaty of Great Hall. Roger had Cathal swear upon Arienvail, and agree to send his son to Brythland to sit upon the Council. Since that time, the two Kingdoms have grown closer together.
The smallest island, Eurwen is populated by the hardy halflings. Long suffering under the depredations of barbarians like those in Aycelynn, the halflings sent pleas for help to the Brythdor, son of Brythor for help. Brythdor lead his army in a campaign to drive out the barbarians that ended up lasting three generations for the new Kingdom. When the isle was at least freed, the halflings swore allegiance to the throne of Brythdor. While they have they have their own ruler (an elected Mayor), and under the terms of their allegiance make their own laws, the halflings of Eurwen leave most important decision making to the King and Council in Brythland. Indeed, they often laugh as the other people refer to the “Four Kingdoms” as they hardly feel they are their own Kingdom. “We don’t even have a King”. Law is kept by elected Sheriffs in each town, village or city, and local laws are passed by local councils of elders, also mostly elected.