Rhodal Confederation Ships


  • Tiny fighter
  • Speed 12; Maneuverability good (turn 1)
  • AC 17; TL 17
  • HP 35; DT n/a; CT 7
  • Shields Basic 40 (forward 10, port 10, starboard 10, aft 10)
  • Attack (Forward) coilgun (4d4), tactical nuclear missile launcher (5d8)
  • Power Core(s) Micron Ultra (80 PCU); Drift Engine None; Systems advanced short-range sensors, mk 4 armor, mk 4 defences, mk 1 duonode computer (tier 1)
  • Modifiers +1 any two checks per round, +4 Computers


Fighters named after the flying fire breathing beasts of Hexama, the F1 Skorka is the first of the Rhodal Confederation’s defense ships. Built based on tech from the Hallrhal (Visitors), the ships are brutally fast, and designed to get close to the target in numbers and wipe it out. The Skorka has two seats, with a pilot and missile officer


  • Small shuttle
  • Speed 6; Maneuverability perfect (turn 0)
  • AC 14; TL 13
  • HP 35; DT n/a; CT 7
  • Shields Basic 10 (forward 3, port 2, starboard 2, aft 3)
  • Attack (Forward) light laser cannon (2d4)
  • Power Core(s) Micron Light (50 PCU); Drift Engine None; Systems budget short-range sensors, crew quarters (common), mk 2 armor, mk 1 defences, basic computer (tier 1); Expansion Bays cargo hold (2), passenger seating
  • Modifiers +3 Piloting

The first standard shuttle developed by the Rhodal Confederation, the C1 bears the name of the gas giant it first flew about. It is designed to have its cargo holds upgraded for passenger seats, quarters and other configurations, fast making it an important ship not just for the Confederation, but the growing private class of prospectors as they move around the moons of Rhodal.


  • Small light freighter
  • Speed 12; Maneuverability good (turn 1); Drift 1
  • AC 14; TL 14
  • HP 40; DT n/a; CT 8
  • Shields Basic 10 (forward 3, port 2, starboard 2, aft 3)
  • Attack (Turret) gyrolaser (1d8)
  • Power Core(s) Pulse Brown (90 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (common), mk 2 armor, mk 2 defences, mk 1 mononode computer (tier 1); Expansion Bays cargo hold (3)
  • Modifiers +1 any one check per round, +4 Computers

The second class of Drift capable ship for the Rhodal Confederation, the Verigan class is brand new and only entered service after the Hallrhal (Visitors) had departed the system. Its job was to move around the system and help to complete the remaining work of the Hexamen from long ago. Like the other early Confederation ships, the Hexamen put an emphasis on speed over firepower.


  • Medium explorer
  • Speed 12; Maneuverability good (turn 1); Drift 1
  • AC 12; TL 12
  • HP 55; DT n/a; CT 11
  • Shields Basic 20 (forward 5, port 5, starboard 5, aft 5)
  • Attack (Forward) coilgun (4d4)
  • Attack (Turret) laser net (2d6)
  • Power Core(s) Arcus Heavy (130 PCU); Drift Engine Signal Basic; Systems advanced short-range sensors, crew quarters (common), mk 1 armor, mk 1 defences, basic computer (tier 1); Expansion Bays science lab (physical), science lab (life), cargo hold (2)
  • Modifiers +4 Computers

The New Dawn Class is based on the Dawn Chaser of the Hallrhal (Visitors), but with less innovation and an eye towards production runs. It is designed to both defend the Rhodal Confederation and explore their old nearby worlds of the previous hexamen civilization. While still as fast in normal space as the Dawn Chaser, the New Dawn class has more basic drift engines, and is more oriented towards Exploration.

Rhodal Confederation Ships