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game_systems:traveller:starlightdrifter:adventure_journal

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game_systems:traveller:starlightdrifter:adventure_journal [2025/12/20 14:08] – [Red Light District] Bryan Stephensgame_systems:traveller:starlightdrifter:adventure_journal [2025/12/20 14:19] (current) – [Red Light District] Bryan Stephens
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 The paper has directions to a closed down former business, “The Muzzled Puppy” (the less said about what it did the better), including a code to open the door and the general location of a data stick. Rally remembers this location from the past week and offers to take Viktor to the red light district. Hanson and Galen come along, and Rally brings Reigns //”She keeps me out of trouble”// The paper has directions to a closed down former business, “The Muzzled Puppy” (the less said about what it did the better), including a code to open the door and the general location of a data stick. Rally remembers this location from the past week and offers to take Viktor to the red light district. Hanson and Galen come along, and Rally brings Reigns //”She keeps me out of trouble”//
  
 +{{:game_systems:traveller:lore:the_four_left.png?350 |}}
  
 The red-light District sprawls along the arcology’s underside and outward into the ground-level sprawl—tight streets under old support ribs, neon reflected in puddles that never quite dry, steam venting from grates that smell faintly of disinfectant and hot metal. The air is warmer here, louder, crowded with basslines and bargaining voices and the soft hum of signage that never sleeps. The red-light District sprawls along the arcology’s underside and outward into the ground-level sprawl—tight streets under old support ribs, neon reflected in puddles that never quite dry, steam venting from grates that smell faintly of disinfectant and hot metal. The air is warmer here, louder, crowded with basslines and bargaining voices and the soft hum of signage that never sleeps.
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 Muggings aren’t rare. “Accidents” happen. A wrong turn can lead you into a corridor where the lights don’t reach and the music fades just enough for you to hear footsteps that aren’t keeping time. Some predators work alone. Others work in polite little teams—one to distract, one to lift your valuables, one to make sure you don’t chase. And yet the district stays busy, because it offers what the arcology’s upper levels can’t: raw sensation, anonymity, and the dangerous comfort of being seen for exactly what you want tonight. Muggings aren’t rare. “Accidents” happen. A wrong turn can lead you into a corridor where the lights don’t reach and the music fades just enough for you to hear footsteps that aren’t keeping time. Some predators work alone. Others work in polite little teams—one to distract, one to lift your valuables, one to make sure you don’t chase. And yet the district stays busy, because it offers what the arcology’s upper levels can’t: raw sensation, anonymity, and the dangerous comfort of being seen for exactly what you want tonight.
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 It’s glamorous in patches—velvet ropes, mirrored foyers, curated perfumes—and brutal in the seams between those patches. The district has a rhythm: lure, promise, transaction, escape. It’s a place where desire is a currency and safety is a surcharge. Down here, morality is a costume you wear if it helps you get what you want. It’s glamorous in patches—velvet ropes, mirrored foyers, curated perfumes—and brutal in the seams between those patches. The district has a rhythm: lure, promise, transaction, escape. It’s a place where desire is a currency and safety is a surcharge. Down here, morality is a costume you wear if it helps you get what you want.
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 ==== Infiltrations ==== ==== Infiltrations ====
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 +{{ :game_systems:traveller:places:lsp_tower.png?300|}}
  
 //We used a points for heist system here, but I have knitted the narrative chronologically. -Bryan// //We used a points for heist system here, but I have knitted the narrative chronologically. -Bryan//
game_systems/traveller/starlightdrifter/adventure_journal.1766257725.txt.gz · Last modified: by Bryan Stephens