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game_systems:traveller:insearchoftheancients:adventure_journal [2025/09/04 09:56] – [Pagaton] Bryan Stephensgame_systems:traveller:insearchoftheancients:adventure_journal [2025/10/11 12:19] (current) – [Tellsadiu, Servant of an Ancient] Bryan Stephens
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 She notes her personal train is run on a fusion plant, and while she is leaving that behind, she is taking Rupert. Lucas asks if they can turn that over to the locals and Mercedes agrees. They depart, friendly if not yet friends. For once, Lucas as found someone with the same understanding… and urgency… as he has had since Dawnworld.  She notes her personal train is run on a fusion plant, and while she is leaving that behind, she is taking Rupert. Lucas asks if they can turn that over to the locals and Mercedes agrees. They depart, friendly if not yet friends. For once, Lucas as found someone with the same understanding… and urgency… as he has had since Dawnworld. 
  
-While Mercedes packs and prepares to leave, the heroes return to the downport. It is now late into the night, or early in the morning, take your pick. Lucas rouses Rusty, who is unhappy about it. He grows less groggy when Lucas both tells him about the train, and that he can expect Imperial agents showing up at some point looking for their “friend” who is leaving. Rusty grabs the phone can rouses more unhappy men to immediately head up the line, help Mercedes move and get that train back to them. +While Mercedes packs and prepares to leave, the heroes return to the downport. It is now late into the night, or early in the morning, take your pick. Lucas rouses Rusty, who is unhappy about it. He grows less groggy when Lucas both tells him about the train, and that he can expect Imperial agents showing up at some point looking for their “friend” who is leaving. Rusty grabs the phone can rouses more unhappy men to immediately head up the line, help Mercedes move and get that train back to them. It is here that Rusty gets more support. Richmond is staying behind.  
 + 
 +//"I appreciate getting picked up. I was in a fix. You guys are into some really heavy things. I, uh, really wanted to retire. Being a farmer was not for me. However, I can sail, and I know how to fight. I've already talked with Rusty and I have a job lined up. I've got my things already off the ship. Good luck. And thank you."// 
 + 
 +Richmond shakes hands and heads into the shelter of the base
  
 The storm still blowing, the //Wandering Providence// heads into space. Anson Notes they paid in fabricated parts. It is not until after they jump she reveals that Rusty talked her into parting with a rack of missile reloads. The storm still blowing, the //Wandering Providence// heads into space. Anson Notes they paid in fabricated parts. It is not until after they jump she reveals that Rusty talked her into parting with a rack of missile reloads.
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 “Guess they weren’t paid enough for this.” “Guess they weren’t paid enough for this.”
  
 +===== 14 Twilight’s Peak =====
 +{{:game_systems:traveller:insearchoftheancients:twilightspeak.jpg?600|}}
 +
 +|Game Date|09/4/24|
 +|Campaign Dates| 297 to 310-1100|
 +
 +==== The Trip Outward ====
 +The group heads towards Lydia. After a brief discussion, all agree to jump to the gas giant in system to fully refuel. The group does not want to take chances. 
 +
 +It is a week in jump space until they reach what feels like a rendezvous with destiny—a destiny that seemed written two and a half years ago, when the four first met in a university lecture hall. Much has happened since then—more than in any similar span of their lives. Despite the normal interactions, each finds themselves alone with their thoughts.
 +
 +===Vincent===
 +Vincent wanted to be his own man, independent of his family. Three years ago he left their service. What began as a tour under a space hero became a close friendship. Pirates, kidnapping, an Ancients base complete with a mind from 100,000 years ago—he has seen too much to be naïve. He still worries about the long-term effects of the Ancient mental technology, even with Maria’s help. Now he is heading toward another active Ancients facility. How dangerous will this one be? The last vanished in a sphere of sped-up time. Yet the threat could engulf the whole sector—perhaps the Spinward Marches, even the Imperium itself. This is the sort of adventure he used to dream about while listening to Uncle Vlen’s stories. Now he is not so sure, but he regrets nothing.
 +
 +===David===
 +David is no stranger to putting his life on the line for the Imperium. He always thought that if he died fighting, it would be flying a ship or sitting on the bridge—and he nearly did in his last Navy action. Since then, he has fought hand-to-hand with an Ancient-created monster, dodged Ancient defenses, and captained a ship fitted with Ancient technology. To him it is clear: the Ancients pose the greatest threat to the Imperium—perhaps to all Chartered Space—he has ever contemplated. From what he has seen, they were worse than pagan gods: capricious, treating sophonts as toys. If one or more remain active, the threat is dire.
 +
 +===Maria===
 +Maria is no friend of the Imperial government. It foolishly let itself be manipulated by the Zhodani into the Psi Purges; her simply existing is treated like a crime. She spent the first part of her adult life guarding an organization that protects people like her—and, indeed, protecting the People of the Imperium from threats they, and their blind Imperium, never even knew about. That included keeping dangerous technology out of unready hands. The blasted creature stolen by ancient hunters, of all people, could have devastated a planet had she, personally, not been there to stop it. Omicron is an old enemy; too often, their mistakes are the ones she has had to clean up. Maybe this time she can stop them from making a mess in the first place.
 +
 +===Lucas===
 +Lucas is a Vargr with shattered illusions. He knows, without doubt, that his species was created by monsters playing at gods—false gods who fought each other and killed untold billions in the process. All of Chartered Space is littered with their legacy. They were not even a race, merely clones of one individual. The change and the damage are all too real. He has watched their technology in action and sees no way the Imperium could stand against even one determined Ancient. He is convinced there must still be Ancients today, moving in the shadows. Is their war still raging? Do they even now fight by proxy? Maybe Twilight’s Peak will have answers; maybe it won’t. He is not sure which way to hope.
 +
 +===The Meeting ===
 +The group decides to have a meeting with the other three crew as they travel. Vincent prepares a feast with fish from the last stop. This is more than adequate be he apologizes for it not being his best. After the meal, David assumes command of the meeting. 
 +
 +//”This is a big one. We have no idea what we will face.”//
 +
 +Anson, Aurther, and Gwith’thin are all willing to move forward. As Aurther notes,
 +
 +//”I took an oath as a Scout. That does not expire.”// 
 +
 +Anson notes she will follow her man to the ends of the universe and she jokes about this whole thing being like a bad romantic historical melodrama. They are complete with a dashing captain who get the girl (her), an alien scientist, the dangerous loner with strange powers, and the comic face of the group. There are even beloved crew members. This breaks the tension. Everyone knows there is serious danger. They all feel the duty to move forward. The past two and half years have bonded this group as no other experiences has. The three are all in. 
 +
 +They ship emerges after a week in Jump Space, and David and Anson easily refuel the ship. Two days later they are in orbit of Lydia, stealthed. 
 +
 +
 +====LYDIA====
 +{{ :game_systems:traveller:insearchoftheancients:lydia.png?400|}}
 +
 +|UWP:| E310430–7|
 +|Starport|E |Frontier|
 +|Size| 3 |4,800km|
 +|Atmosphere |1 |Trace|
 +|Hydrosphere| 0| Desert world|
 +|Population| 4 |90 thousands|
 +|Government|3|Self-perpetuating oligarchy|
 +|Law Level| 0 |No prohibitions|
 +|Technology Level| 7 Pre-stellar|
 +
 +
 +
 +
 +There is no way the low tech world even knows they are there. A stealthed flyby of Twilight’s Peak has no response at all. Lucas does detect some of the fissures that Mercedes and her crew used to enter the base, up the side of the mountain. They confer and swing back by, turrets ready with Lucas and Ama-Gi running the transponder they took from the //Garnett// so many weeks ago. Ama-Gi notes receiving coordinates. In the shadow the mountain, doors swing open at its base. They were virtually undetectable as anything other than rock. A hexagonal bay is before them. David lands the ship, facing away from the facility. Once inside, the sensors show the bay starts its pressurization. 
 +
 +David tells the three crew to wait, but Maria pipes up.
 +
 +//”No. They should get to decide what they do at this point, they have earned it. It is their lives too.”//
 +
 +Anson speaks up, //”Well, I am sure David wants me to stay here safe. If it is any safer.”//
 +
 +//”I was not going to say it, but yeah,”// David agrees. 
 +
 +Aurther speaks for the group,
 +
 +//”If this is anything like the last one, we will have time to explore. If it is not, well, the three of us here is less people to try to evacuate.”//
 +
 +With that, the four leaders head out, fully suited up and armed. Maria establishes a telepathic link with the seven organic minds, using the inorganic Ama-Gi as a nexus. Radio might not penetrate the stone, but they have They take their gravity disks they found on Dawnworld. There is no reason to hold back here. 
 +
 +Once outside the ship, it is clear the space is build for Droyne. Light comes from everywhere and nowhere, creating a weird not-quite-lack-of-shadows. Nothing has a distinct shadow but the diffuse light is partially blocked by objects creating a slightly darker zone on the side opposite where most of the light reaching the object comes from. Since the floors also emit light, objects are counter-shaded which makes it difficult for the eye to resolve them. The result is weird and slightly uncomfortable for most people, who will have difficulty recognizing even familiar objects beyond a few paces. 
 +
 +There is other sensory strangeness as well. The whole base has what might be described as an inaudible hum about it. There is never total silence but rarely any loud noises. Sound is naturally deadened by the walls and floor, restricting the distance a shouted conversation or a gunshot can be heard. They adjust their HUDs to compensate and Maria asks Gwith’thin to write a program to cancel it all out.
 +
 +Inside the domed structure of the bay they see several one and six person transport devices. They can be manually controlled by someone who spends some time figuring them out and used to drive around the installation or even out over the planetary surface, but the group have their mentally controlled disks and leave them alone. They use their disks to fly down the tunnel. This ends in a a guard chamber of some sort, with places that allowing guards to take intruders in a crossfire from positions behind hard cover on the flanks. Beyond that is a chamber has a gently bowled floor, with six tunnels leading slightly down into its sides, and two hallways.
 +
 +The four pause. It is clear they have access to the base. Lucas suggests they take their time to explore and not touch anything. Get the lay of the base inside and out. The team agrees, and all seven crew get to work at the archology of the ancients they do so well. 
 +
 +|Game Date|09/4/24|
 +|Campaign Dates| 311 to 319-1100|
 +
 +==== The Exploration ====
 +
 +{{ :game_systems:traveller:insearchoftheancients:lore:picture5.png?300|}}
 +
 +It takes the team around two days to [[game_systems:game_systems:traveller:worlds:Twilights_Peak|survey]] the facility and the surrounding areas. What they find bothers them greatly. The base itself is still active, much the way the base on Dawnworld was once they repaired the power supplies. Like that base, this is powered by geothermal energy. They find in active drones, workshops, teleportation circles, and manufacturing equipment. That is all normal. It is the biological things that upset them. 
 +
 +In the crater are several… creatures. They resemble a central mass with large numbers of long and short tentacles, which appear to be dug into the ground. The creatures will be aware of a vehicle within 500 meters and people within 50 meters. They pull some of their tentacles out of the ground and begin waving them lazily back and forth, perhaps tasting or feeling the world’s tiny envelope of atmospheric gas.
 +
 +The creatures lash out at anyone coming within tentacle reach, which is about 5 meters for the larger ones. They will also begin to retract all their tentacles and lurch towards any source of heat or light they detect – in other words people, a drone or a vehicle. However, is easily possible to stay ahead of these misshapen lumps of flesh at a steady walk. You do not have to fight the creatures unless they want access to the nickel-iron bolide for some reason, or they want a specimen to study. This is easily acquired, however by your drones. 
 +
 +The study is horrifying. The DNA is that of Droyne. These were Chirpers who should have casted into Droyne, but instead, were casted into ….this.
 +
 +A ritual chamber provides a history of experimentation as they see images of workers begin creating the creature they fought. Some of the results are misshapen monsters but eventually a recognizable creature appears. The perverted casteing ritual used to create the creatures becomes clear, although not the details of how to perform it.
 +
 +There are creatures held in cryro storage, in fact there are hundreds of cryo-stasis pods here, most of them occupied. The majority of occupants are Droyne  but there are quite a few humans and examples of other species. The area is exposed to low atmosphere so opening them would be difficult. 
 +
 +The 18 reinforced cryopods that are in the biological research area are another matter. Five are open and empty; the others are sealed. There are no windows to look in and instruments (if they can be interpreted at all) produce confusing responses. It would seem there is something in each of the 13 remaining pods, alive and in stasis. Beyond that little can be discerned at this time. 
 +
 +Perhaps the experimentation area is worse. Within the area are six experimentation areas, of which three could be said to be in use. The others are spotless and empty.
 +
 +**The Dead Creature:** It is clear this a body of one of the monsters you faced before. 
 +
 +**The Dead Vargr: ** One of the Vargr corsairs remains are in a stasis unit as if prepped for a study that never happend. These are clawed and chewed up in a manner that is familiar to you from the monster attacks. 
 +
 +**The Mess of Tissue: ** One of the experimentation areas contains an amorphous mass of tissue. It has no discernible limbs but there are vestigial organs within. These are not enough to keep it alive; the machinery in the installation has been doing so ever since the facility was abandoned. Tissue regeneration and advanced machinery have resulted in a near-immortal mass of flesh with no purpose. Like the poor things outside, it too has Droyne DNA. 
 +
 +==== Pushing Buttons – Sort Of ====
 +
 +{{:game_systems:traveller:insearchoftheancients:lore:globe_room.png?500 |}}
 +
 +With two days past, and a sense of urgency that they are only sure of being one week ahead of Omicron, Vincet pushes the group into action. Most of the technology not only uses controls, but psionic interfaces. Lucas gets to work in the main control room. Mostly he is looking for data. After a good 7 hours, he has a report on what they can do. The machinery here can be used to upgrade their ship’s hull, their suits, even make antimatter warheads and psi batteries. They can also upgrade their ship’s weapons. Each item will take time. They decide to prioritize defense. First the ship’s hull, then anti-disintegration fields for their suits. Psi crystals for Maria, and then energy crystals to be added to their turrets. 
 +
 +While this is going on, Maria organizes sending probes through the teleportation disks. One goes to a planet that Gwith’thin later determines is at the edge of Charted Space. The other a dead base on an asteroid sheared by disintegrator beams. Maria suggests they deploy communications cables throughout the base, along with drones and cameras. Their three crew work with her on this. 
 +
 +It is about when Lucas finishes his research that the first one of them falls sick. 
 +
 +Anson.
 +
 +Anson complains of nausea and vertigo. Aches and pains in her body. David gets her back to the ship at once. Then it is Auther’s turn. One by one, each of them goes through feelings of sea sickness and fever. Even their ancients autodoc cannot say anything is wrong other than that. With one exception: Vincent. 
 +
 +The affable man is stricken with a horrible headache. It slowly passes after hours. He asks Maria to check on him psionically, and to her amazement, the fractures in his psionic mind seem to be healing. Maybe he has been helped? Maria, with her experience in psionocology figures this is a result of the strange environment they are in, playing on them. They decide to use the psi shields they recovered years ago for any work not involving the controls and keep their movements otherwise limited. However, once each recover, there is no further impact upon them. 
 +
 +Maria suggests someone be watching the globe of the world, as it appears to have live updates. Auther and Gwith’thin take shifts. This is boring duty but could be key. They are not there all the time, just checking on traffic. 
 +
 +Lucas continues to try to find any weapons or defenses from his interface with the command center. The time is ticking down. He finds nothing, even as the clock ticks over the 1 week mark, and then even into day 8. Lucas asks David, with his military expertise, if he can find something. David does not find weapons, but he does find an unpowered door and opens it. There is a room behind it labeled as a gravity lift to another floor. They had just missed it on the plans before. 
 +
 +==== Foes From the Past ====
 +
 +{{ :game_systems:traveller:insearchoftheancients:lore:cryochambers.png?400|}}
 +
 +The four secure their suits and most dangerous weapons. Lucas suggests the use one of the grav transports to look like they belong, and they approach, their personal grav disks stored in a stand. Together they move along the hallway towards the newly discovered access. 
 +
 +Standing there is one of the monsters. It eyes them casually, clearly not thinking they can see it. It is thus surprised when a volley of laser fire, gauss cannons, and slugs slam into it, not to mention Maria charging forth with her psi-blade. While the creature can heal with energy, it is rocked back. It leaps upon David, leaving Maria behind. Its claws and bite cannot get through David’s armor, though he does drop his laser carbine. His pistol, however, makes final work of the creature. Maria strides forward and slices its head from its body. 
 +
 +Having seen all this with their telepathic link. Ama-Gi sends a drone to the 15 research cryro pods. He reports one is open. Are there 14 more of these things? Who opened it? Why? They barley formulate these questions when Aurther, monitoring the globe, makes an urgent report. 
 +
 +It seems there are two vessels spiraling down towards the planet. One is clearly //Glisten Pearl// which by now they know is a front for Omicron Division. The second ship is clearly an Imperial Navy vessel from the 100th Fleet. Outer cameras show the empty landing bays are. This does not includethe one with the //Wandering Providence//. It seems the //Glisten Pearl// also has a garage door opener. 
 +
 +However, this time, things are different. 
 +
 +In orbit, the close escort INS //Rénszarvas// is destroyed. There is no dramatic weapon impact or even any sign of discharge. She is simply cut in half by an unknown, unseen force. Her aft section spins away, shedding plasma and the fore section starts falling towards the planet.
 +
 +//Glisten Pearl// immediately enters a steep dive and her emisisons change. She has popped her turrets but there is no target. The gig breaks free from what is left of Rénszarvas, climbing towards orbit. It is suddenly spun up and away, coming violently apart as if flicked by a giant invidsible finger. The fore section of the Rénszarvas blinks out of existence, leaving only a few flashes of energy discharge and a cloud of metallic debris. Clearly, disintegrators in action.
 +
 +The disintegrator strikes again a few moments later, removing the fore section of //Glisten Pearl//. Just recently the group were there, wearily enduring the Captain of Knowledge’s bombast. Now the ship is flat-spinning, her pilot trying to regain control as she hurtles toward the surface. What is left of her crashes next to one of the landing areas and a moment later the internal readouts begin to show combat-armored human troops speeding up the tunnels from the landing area. Others have used grav belts to escape the crash and are heading to enter through other landing tunnels. 
 +
 +To make matters worse, Ami-Gi says the other cryro chambers are opening. More of the monsters are emerging. Anson says the drones in the base are becoming active. Lucas orders the crew back to the ship to button up. The four heroes are going to confront whoever is at the top of this shaft. 
 +
 +So help them God. 
 +
 +
 +==== Tellsadiu, Servant of an Ancient ===
 +
 +|Game Date|09/4/24|
 +|Campaign Dates| 319-1100|
 +
 +{{:game_systems:traveller:npcs:attendant.png?200 |attendant}}
 +
 +The gloves are off, and the group uses their disks to ascend to the top of the shaft. There they find what is obviously a droyne warrior, complete with an alien looking gun, and surprisingly, a human dressed in shimmering robes. He tells them
 +
 +//”Tellsadiu is waiting for you and seeks to talk to you. He is this way.”//
 +
 +Even though they are linked telepathically, the four still glance at each other. Their weapons are still drawn. They follow the attendant through the grand ritual chamber and reception area, past two other warriors, to the command center. The real command center for the complex. The command chamber for the installation is grander than the others, as might be expected. It has a wide dais, upon which stands an imperious looking man, in black and gold robes. 
 +
 +{{ :game_systems:traveller:npcs:telisidue.png?300|Tellsadiu }}
 +
 +A globe projected in the air beside the command position. There are two subordinate workstations, each with a droyne technician on either side. A warrior and a second attendant stand at the edges of the room. 
 +
 +Tellsadiu speaks,
 +
 +//”You did better than I expected against the Gythe. Now you will get to see the coming of my master, Tsyamoykyo.”//
 +
 +Ama-gi snorts mentally across the telepathic link,
 +
 +//That one? He was one of the most minor of the Ancients. He went down rabbit holes on obscure science and experiments of a minute nature resulted in him being sidelined and garnering little support. While others were moving planets or accelerating the lifespan of stars, Tsyamoykyo was fiddling about with the genetic code of unimportant servitor species. Others, like my master Kraverse, had similar interests but their projects were bigger and. At some point, this one’s master became useful as a subordinate and was quickly brought under the control of others. This man is most likely a descendent of Earth.//
 +
 +Tellsadiu answers their questions, as if they are slow children. He speaks a little slowly, making everyone wait for information. It is clear he holds everyone beneath him in contempt, and has utter reverence for his master. He expounds on the coming event, and clearly expects all four will serve him, realistically unable to understand they would reject him. Tellsadiu tells them how wonderful everything is going to be. It is a horror.
 +
 +Tsyamoykyo is aware that he needs to move carefully. Upstart civilizations among the former servitor species pose a threat to his plans. The Imperium, Zhodani and the other civilizations in Charted Space are as ants to an Ancient such as him, but there are too many ants for open conquest. An army of Gythe creatures could change that, holding planetary populations hostage or eliminating those which did not want to serve their rightful master. 
 +
 +Maria and David steel themselves for a fight. Both have sworn to defend the People of Imperium, even if Maria’s was not formal. Vincent simply cannot bring himself to believe in this madness as his mind rejects it instead of taking in the horror. Lucas feels a rising primal urge, and even utters a growl. It is only with the strength of their telepathic link that he does not start shooting wildly. Instead, David coordinates a response. Vincent has a little less discipline and open fires on Tellsadiu. 
 +
 +The beam of his laser simply dances along a pilar of light extending from the dais to the ceiling. Tellsadiu laughs and notes //”There is no need for that,”// but the fight is on. 
 +
 +Vincent fires again, this time into a technician at the console in front of him. The laser strikes the shimmering robes and is partially absorbed, though clearly some burns the worker before it can even react. 
 +
 +David follows up with a burst of automatic fire from his gauss pistol, striking both the technician and the warrior in the room just as Vincent fires. To his trained mind, he sees the robes are less effective against the powerful gauss rounds -either it stops them totally or does not -and this thought flows to the group. Important for Maria who opts to use her psi-blade as she strides back into the reception chamber to engage the three warriors there. 
 +
 +Her blade pulses blue-white with psi energy, slicing a warrior almost down. The three fire their fusion guns into her, but armor withstands the attack easily. In the new reflect mode, the initial energy of the fusion beams is reflected away with a technology that is unknown to Imperial Science. Her own telekinetic energy defects even more, with the absorbing outer armor easily taking the rest. Bathed in heat and fire, Maria bears down, her blade flashing as she becomes an avatar of Alecto. 
 +
 +{{:game_systems:traveller:npcs:droyne_warrior.png?200 |}}
 +
 +In the command center, the other warrior fires into David, his armor and shield mostly ignoring the effect, but the excellent shot catches him in the head, rattling him inside. Lucas shorts the warrior and his gauss round penetrates easily. Vincent tries a gauss round on the force field, but again it does nothing. Lucas drops the warrior, and David fires at the other technician, but one of the attendants dives in the way, taking a heavy hit. 
 +
 +Meanwhile, Maria is fighting the three warriors. Ama-gi recognizes these guns and floods them with alarm. They can be fired at much higher power using more of the charges. Enough to destroy them. David’s head whips around to see Maria fighting. He goes to shoot, but his gauss gun disintegrates in his hands as Tellsadiu gestures. David takes his carbine off to fire into the room to support Maria as he moves up. 
 +
 +Thinking that a power gun would help them with the force field. Lucas grabs the gun from warrior. It has no firing mechanism of any type. It must be telepathically operated. 
 +
 +//”Give it me!”// cries Vincent, who takes it. 
 +
 +//”Aim for that spot on the podium,”// Lucas thinks, rather than saying, to Vincent, trying to send him an image. 
 +
 +
 +
 +
 +Lucas then turns and mans the control console. On the maps of the base, Omicron forces are fighting drones in the base. Worse yet, they are unable to even target and defend themselves for the horrible gythe. While he could not use the fusion gun, Lucas already has days of experience working the controls of this base. Indeed, he can work far easier with the partially telepathic controls than he could with a normal keyboard. He uses the sensors and the bases comm transmission to reach the Omicron forces. 
 +
 +//”ATTENION OMICRON FORCES! THIS IS DR LUCAS VINDERVOLK. YOU ARE UNDER ATTACK BY ALIENS YOU CANNOT SEE OR REMEMBER. PREPARE YOUR HUDS TO RECEIVE AN OVERLAY. I WILL SEND THE ALIEN’S LOCATION DIRECTLY”// 
 +
 +//”This is Captain McGuffin, responding. Doctor, that would explain things. Standing by!”//
 +
 +Lucas then sends out location information and a masking image to prevent them seeing it. In this case, a giant fuzzy bunny. 
 +
 +David and Maria fight the remaining warriors, taking them down one at a time, while Vincent tries to get the gun operational with his limited telepathy. One of the attendants comes to him and says, 
 +
 +//”You really should not be trying that. One such as you cannot use it”// in a patronizing voice. However, it is then that Vincent finds his mind touching the controls. 
 +
 +//”Third time’s the charm!”// he says, //Now you do full power!// and he blasts the podium. A great hole is blasted into it, and the force field flickers. For the first time the Servant of an Ancient looks concerned. The attendant lunges for the gun, but Lucas catches him dead center, knocking him backwards. The attendant staggers up and Lucas puts him down for good as Tellsadiu fires the disintegrator into Vincent. Again, their upgraded armor works, and the shifting outer skin shrugs off the effect. 
 +
 +David comes back down the hall, and fires his carbine into the hole in the podium, but does not seem to add to the damage. Maria grabs a fusion gun from a fallen warrior, she too follows. Vincent unleashes a second blast, again hitting an internal node, weakening the force field further. Then David finds his mark inside that hole, a central spot that seems important. 
 +
 +It is. 
 +
 +The force field drops as Maria raises her fusion rifle. Tellsadiu can do nothing but look stunned as he is enveloped in the blast and erased from. 
 +
 +{{:game_systems:traveller:insearchoftheancients:lore:monster_omicron.png?600|}}
 +
 +There is a moment of stunned silence broken when Lucas pops up and blows the head of the remaining technician. Now all is quiet other than the beeping of the controls. Lucas feels his shoulders sag. The geothermal rod as scrammed into the earth. The base is going to self destruction. If Tellsadiu’s master cannot have it, no one can. 
 +
 +//”This mountain is going to be gone! We need to leave!”//
 +
 +//”What about Omicron?”// asks Maria, though it is clear she would be happy for them to die. With their link, she knows that they will have to say something. David goes to link to the base comms, and then Vincent jerks upright from grabbing one of the other fusion rifles.
 +
 +//”The cryo-vault! It’s full of kidnapped people! We have to do something!”//
 +
 +//”Whatever we do, we have less than two hours to do it, based on these readings.”// Lucas notes. 
 +
 +The group gathers their “loot” and discusses what to do as they move to the lower part of the base. Maria suggests telling Omicron they can go through the teleporter to the far planet. That is a non-starter for the rest of the group. David says,
 +
 +//”We are taking them with us,”// and contacts Omicron
 +
 +//”Captain McGuffin, this base is self destructing. Meet up at our ship in docking bay 1. You may come with us, but you will leave your weapons behind. Keep your suits for emergencies.”//
 +
 +He and Maria head down to manage Omicron, with David going to the Captain and Maria the //Wandering Providence//. Lucas and Vincent head to the cryo vault. The pods themselves are in a semi-airless area. They decide to use the one use rods that produce goop suits, transparent goop at each endangered person. This expands almost instantly into what appears to be a soap-bubble covering their clothing with a larger bubble for the head. Lucas easily cycles them out, one at a time, while Vincent not only goops them, but masterfully soothes them as he puts them onto a floating disk to be whisked to the //Wandering Providence//. They save 36 various species of imperial citizens. The mass of dryone from the past are going to be casualties. 
 +
 +Maria flies up to the ship seeing Aurther standing outside arguing with a Omicron shocktroop. She floats up behind him, her sword drawn. She orders him to disarm and wait outside while the get the refugees inside. She then heads into help with that, afraid of what she might do if she is left to guard him. 
 +
 +The ship is packed. Maria locks herself into her room, her mind and body still aflame. Omicron is an old foe, and one that’s first purpose was the hunt down people who’s only crime was having psionics. This is not forgivable in her heart. 
 +
 +David has the 12 surviving Omicron stay in the planning room. He directs Ami-gi to put a feed of the mountain up for everyone to see what is happening. He then roars into space as the whole of complex collapses in earthquakes and eruptions from deep within Lydia. 
 +
 +Twilight’s Peak is no more. 
 +
 +A brief stop at Lydia City, the only outpost, allows them to off load their survivors, including Omicron. Captain McGuffin notes that Omicron has an Imperial Warrant, but that he appreciates the rescue and will make nothing of it. David promises they will send someone here after their next port of call. 
 +
 +The //Wandering Providence// heads back up to jump. The crew debates where to go from here. They need to get a message to Mercades, but that can be from anywhere. Should they run, head out of Chartered Space? They decide they will report to Her Grace the Lady Avaraja Astaarte Muktheswara, subsector Duchess of Glisten. 
  
  
  
game_systems/traveller/insearchoftheancients/adventure_journal.1756994219.txt.gz · Last modified: by Bryan Stephens