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| game_systems:pathfinder2e:blood_lords:adventure_journal [2025/12/18 09:52] – [The Past Year] Bryan Stephens | game_systems:pathfinder2e:blood_lords:adventure_journal [2025/12/20 10:27] (current) – [The Final Rooms] Bryan Stephens | ||
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| After this, Dizonn leads them out with congratulations and warnings. Dizonn warns them all that all Blood Lords are forbidden from direct conflict with one another. Blood Lords can manipulate and deceive other Blood Lords, but if such machinations become public knowledge these actions could result in disgrace, exile, or even execution. Actual combat between Blood Lords often results in the destruction of both offenders, so Blood Lord characters should avoid such confrontation at all costs She also notes they will have to prove themselves. //”Blood Lords come and go”// | After this, Dizonn leads them out with congratulations and warnings. Dizonn warns them all that all Blood Lords are forbidden from direct conflict with one another. Blood Lords can manipulate and deceive other Blood Lords, but if such machinations become public knowledge these actions could result in disgrace, exile, or even execution. Actual combat between Blood Lords often results in the destruction of both offenders, so Blood Lord characters should avoid such confrontation at all costs She also notes they will have to prove themselves. //”Blood Lords come and go”// | ||
| + | ==== The Mortician’s Suite ==== | ||
| + | |Campaign Dates| Lamashan 05/26 4723| | ||
| + | |Game Date|12/ | ||
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| + | A residence in one of the city’s alcazars remains one of the greatest honors afforded to a Blood Lord. Dizonn has selected a small area informally known as The Mortician’s Suite. It’s previous occupant, Xharduun spears to have gotten into trouble and was arrested and executed with no possibility of undeath a year ago. Dizonn is not sure what is inside and it is clear this is yet another test. Selection seems continuous. Dizonn gives them a golden key to the suite, and Zaheri is at his most charming, making an impression on the mummy who does not like anyone not a mummy. Tsekani notes the place is going to need pest control. | ||
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| + | They approach along the Alcazar Terrace. Two reinforced doors set into the walls at the corner afford entrance to the suite on either side of an alcove containing a mummified sentinel. The golden key opens the door. Upon entering, they find a large reception hall with various things within, covered in dust. The largest thing is the bones of a tyrannosaurus. It is, alas, a bone golem, and it attacks the party. | ||
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| + | Zaheri opens with a //magic missile// from his wand and Sebastion strikes with electrical attack. Then the construct is upon them, striking Blake with a critical blow that he collapses away from. Tsekani hits the thing, but his fists make no significant damage to the large set of bones. Blake leaps up, his bones again inhabiting his armor, swinging his scythe, but he cannot get purchase with his bladed weapon. Holding back, Zaheri and Sebastion both unleash for arcs of electrical magic, while Hanover tries to claw with void energy, but while the electrical attacks land, the void energy does nothing. Zaheri’s wand lets forth an additional barrage of //magic missiles// | ||
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| + | The golem bites at Tsekani, and the mummy monk dodges aside. The second bash of the head connects, but this only steals Tsekani who delivers a terrible sonic punch, shattering the magic connecting the bones. The golem collapses in a heap. | ||
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| + | After dealing with the defended of place, Zaheri immediately wonders if they could fix and have it work for them. Upon investigation, | ||
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| + | As Zaheri inspects the room, Sebastion opens doors to the north and immediately sees strange entities and slams the door shut. When they do not emerge, the group decides to leave that for later. They find a secret passage to an observation chamber for the entrance hallway which is clearly a study and library or sorts. | ||
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| + | In the other room connected to the main hall, they find the autopsy room with a still twitching zombie horse being experimented upon. Sebastion engages in careful work and finds a tube with a message. They rest up, with Zaheri healing them. Sebastion keeps the tools of the trade. Now it is time to move forward. | ||
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| + | === The Final Rooms === | ||
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| + | |Game Date|12/ | ||
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| + | Examining the message they found, it seems that the former owner was in part linked to the conspiracy to poison Geb. He was asking for additional supplies or he would fail. | ||
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| + | He failed. | ||
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| + | Before they enter into the next room, Zaheri further studies the giant [[https:// | ||
| + | Zaheri contemplates a fireball, but thinks better of it. After all, this is meant to be their quarters. He instead comes up with a plan. He will cast //haste// on the group and then have Tsekani open the door. He will throw in //black tentacles// which will hopefully bind the outsiders, even if the bludgeoning damage does not hurt them much. The negative void energy of Hanover and Zaheri’s spells, as well as Tsekani’s //ghost touch// wraps will help tremendously. And Sebastion has a wand of //harm// as well. | ||
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| + | They have immediate success, with all four in the room are caught, and two beaten quite badly. Hanover drifts in and strikes one with his void touch. One at a distance fires a beam of light that damages the undead ghost even as Tsekani charges in, ignoring the tentacles and punching the one next the Hanover, hitting it with both fists. However, the tentacles just manage to grab him. Sebastion fires a void round from his gun and follows up with // | ||
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| + | Seeing his friend is also caught, Zaheri drops the spell and places another further back: //Invoke spirits//. This cloud of otherworldly voices and forms claws at the will of the three caught within it. While the mental damage is shrugged off, the additional void damage is painful to the outsiders. Blake charges in as Hanover again strikes. Blake’s scythe, despite being non void and non ghost touch, still cuts down a gilminal, leaving the hastened skeleton to charge another and strike it. Meanwhile, Tsekani is dodging attacks and hits with a double punch, weakening it. | ||
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| + | Sebastion’s quick mind can not chart a path for a good shot, so he instead casually strolls up to Tsekani and both heals and uses an //oil of unlife//. Blake then kills that one and advances on the other, even as the sprits keep at the edges of the minds of the two remaining. Zaheri unleashes a burst of negative energy with a //harm spell// after walking in. As the remaining two glimanls fight, Sebastion fires off another // | ||
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| + | Careful searching takes much of the rest of the night. There are no more left over hazards or guardians. Zaheri finds and reads what appear to be books about cats, but his arcane sight detects they are really books on the observations made. Valuable to Zaheri and his study of death and undeath. Sebastion and Zaheir heal everyone with their magic and Zaheri goes to lay down to recover. However, before he can even get into a bed there is a knock at the door. | ||
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| + | //”Can anyone who does not need to recover spells get that? | ||
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| + | Sebastion opens the door to see a three visitors, two vampires, and a gnome. They introduce themselves as Harmony in Agony, female vampire, Weeping Jack, a Halfing Vampire, and Rumin Purgo, a quick gnome. They introduce themselves as upstairs neighbors who work for Lord Hyrane. Sebastion and Blake take an instant disliking to the three, and Zaheri feels the need to intervene. He emerges, polite and cleaned. The three immediately engage in passive aggressive commentary about things being shabby. Zaheir ignores this and remains proper. Blake grumbles when they are shown not to be Blood Lords in their own right, but servants. When asked about what they found that might be scandalous, Tsekani plays up the horror of the giminals that it took them half a minute to defeat which delights Harmony. | ||
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| + | Despite being asked to be shown around, Zaheri is quite forceful in saying no, | ||
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| + | //’It has been a long night and we will rest and clean up. However, I wish to send a message to your master”// with an emphasis on the last work. With a flourish, Zaheri enthusiastically writes and seals a message to Lord Hyrane requesting an audience, and the Lord’s convenience. This seems to take the three by surprise, especially as Zaheri is perfect in his presentation. | ||
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| + | Upon leaving, Sebastion gets a special wink form Harmony, which is returned with a look of poison. Zaheri admonishes both Blake and Sebastion they are in dangerous grounds and to tread carefully. These are monsters more dangerous than ones they can just strike. He then goes to sleep so they can shop before their mission to be escorts tonight! | ||