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| game_systems:pathfinder2e:blood_lords:adventure_journal [2025/12/01 21:53] – [Ergahas] Bryan Stephens | game_systems:pathfinder2e:blood_lords:adventure_journal [2025/12/20 10:27] (current) – [The Final Rooms] Bryan Stephens | ||
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| That evening, Zaheri offers a startled Hanst a chance to use her chemical skills in supporting the Graydirge farm in their charge. He also notes he is looking for good breeding stock to discharge his duty of reproduction before his planning transformation into a lich. Hanst is taken aback by the offer, which she is able to see is strangely sincere, but this is Geb, after all. | That evening, Zaheri offers a startled Hanst a chance to use her chemical skills in supporting the Graydirge farm in their charge. He also notes he is looking for good breeding stock to discharge his duty of reproduction before his planning transformation into a lich. Hanst is taken aback by the offer, which she is able to see is strangely sincere, but this is Geb, after all. | ||
| - | Hanst is a resourceful woman who took over her husband’s business after the hag killed him. She as become a leader in the community, and was able to get the mob to stand down once it was aroused. Zaheri was impressed. He proposes her being evaluated by his mother, The Lady Nesket, herself now a lich, as breading stock. He is clear that if marriage is what is needed, he can agree to that. Hanst thinks it over and the next morning, still unsure, has decided that there is little for her in Shallowshore, | + | Hanst is a resourceful woman who took over her husband’s business after the hag killed him. She as become a leader in the community, and was able to get the mob to stand down once it was aroused. Zaheri was impressed. He proposes her being evaluated by his mother, |
| ====== 06 Pagket ====== | ====== 06 Pagket ====== | ||
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| |Campaign Dates| Rova 4722 - 4723| | |Campaign Dates| Rova 4722 - 4723| | ||
| - | A year has gone by for the rising stars of Graydirge. Blood Lord Berline is most anxious that everyone know she both recruited them and basks in the reflected glory. Zaheri and Hanst have worked to fulfill his duty of reproduction, | + | A year has gone by for the rising stars of Graydirge. Blood Lord Berline is most anxious that everyone know she both recruited them and basks in the reflected glory. Zaheri and Hanst have worked to fulfill his duty of reproduction, |
| Anatalla has also increased her skills as a thief, though she might simply say she is being a good entrepreneur. Tsekani suggested she organize the [[game_systems: | Anatalla has also increased her skills as a thief, though she might simply say she is being a good entrepreneur. Tsekani suggested she organize the [[game_systems: | ||
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| Mid-day, they find what they are looking for: the entrance to a stronghold in an old min. It appears their target has been here for several days. Clearly, the undead hag has gained significant powers and minions. Ghosts float around the outside of the mine. The group is unsure of what to do next | Mid-day, they find what they are looking for: the entrance to a stronghold in an old min. It appears their target has been here for several days. Clearly, the undead hag has gained significant powers and minions. Ghosts float around the outside of the mine. The group is unsure of what to do next | ||
| - | ====== 09 Hearts of Stone ====== | ||
| - | |Campaign Dates|Lamashan 05-13 4723| | ||
| - | |Game Date|5/ | ||
| - | ==== “Shopping” ==== | ||
| - | |||
| - | Above ground, the residents of the Hollow Flesh Market are grateful when they learn the characters eliminated the threat lurking beneath them. The market vendors are particularly excited and offer discounts on any of their wares. Feeling the fight was difficult, Zaheri wonders about buying some additional help for fighting. He asks their guide, Kalass to take them on a tour. | ||
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| - | With the threat of the rouge undead dealt with, the Market is back in action, minus several vendors who are unfortunately killed as the Iron Taviah came through, or turned and more recently destroyed at the hands of the party. They find a strange figure, sitting along in a slavers stall in a cage next to four other human slaves. This is [[game_systems: | ||
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| - | However, the increase in fighting power is not going to last. Seldig sends a //message// directly to Tsekani. It seems that Berline wants Tsekani for some other work, feeling that Zaheri and the others //”Can handle things”// | ||
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| - | ==== Strange Valley ==== | ||
| - | Both Sebastian and Zaheri are well versed with the strange place. The aptly named Field of Maidens is populated by the petrified bodies of nearly a thousand warriors who pushed north from their homeland of Holomog into Geb long ago. Mastrien Slash led these brave soldiers across the border, but this army met their fatal end when Geb cast a spell that turned them all into living statues. Many attempts to reanimate the petrified warriors over the years have failed, though some still occasionally try. While most agree these statues are hollow shells that no longer contain their resident souls, the occasional animation of stone sisters suggests the warriors’ spirits might remain imprisoned. | ||
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| - | It is a week’s journey to the Field of Maidens, and Zaheri summons food and water for the two human and one ooze needs. The journey itself is uneventful. They arrive as the sun is setting where the blasted moor gives way to a lowland populated by barren, thorny shrubs and twisted husks of weeds that rattle as they roll along the old dirt road. The sky is streaked with translucent cirrus clouds, and the ghost of the moon makes a slow ascent above the flat landscape. The arduous trek ends at the lip of a wide ridge offering a breathtaking but macabre view. In the patchy field below, hundreds of stone statues contort in eerily lifelike poses. One raises a shield above her head, her mouth frozen in a primal scream. Another was captured in the act of drawing back her bow to loose an arrow. Still more charge forth, weapons raised, or are displayed in the act of unsheathing blades. Two expressions repeat on their faces: rage and terror. The wind howls through the field, carrying the ghostly echoes of the warriors’ cries. The ridge is 90 feet high where the road dead ends in a crude promenade at the cliff’s edge. | ||
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| - | Deciding not to head down an unknown path in the darkness, they make camp. As the humans slumber, Blake notices to camps of some sort down within the lowlands. He takes Sebastian’s spyglass further look at them, but the darkness is heavy, and the lights of their camps weak. In the morning, he notes to the group what he saw and the party can see members of the two camps moving towards each other. Zaheri orders them to mount up and go meet these two groups. | ||
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| - | They quickly find the two groups, all armed, and all angry. Their leaders are Grace “The Rhino” Owano, leader of a group of Nwanyians, and Lasheeli Aminda, leader of the Zuntishans. While “the Rhino” wants to harvest and sell statues, Lasheeli wants to find a way to turn her sisters. She notes that a local museum has promised to help, but she was captured by the Iron Taviah. Between Zaheri and Blake, they calm the two groups and note the actual issue at the moment is dealing with the undead. Blake organizes the two into forces to march south, and Zaheri leaves Whisp to send a message to him. They head south during the day as the other gather their forces. This is scouting. | ||
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| - | Mid-day, they find what they are looking for: the entrance to a stronghold in an old min. It appears their target has been here for several days. Clearly, the undead hag has gained significant powers and minions. Ghosts float around the outside of the mine. The group is unsure of what to do next | ||
| ==== Comes a Ghost ==== | ==== Comes a Ghost ==== | ||
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| {{: | {{: | ||
| - | Arriving at the city gates, the three are met by members of the city guard, the Bellator Mortus, a legion of subordinate necromancers, | + | Arriving at the city gates, the three are met by members of the city guard, the Bellator Mortus, a legion of subordinate necromancers, |
| The next day it is time to head to the Cinerarium and petition to meet with Geb. Zaheri is offput. It seems ridiculous to him to be expressly summoned and then go through intermediaries. However, he knows this is the way of the nation. Geb rarely sits upon the throne at the high court’s heart. Instead, Dizonn Dizuul a Grand Marshel Mummy, receives the petitioners and determines if their concerns warrant Geb’s time, if they can be handled by a lower-ranking member of the ghost king’s court, or if they should be dismissed out of hand. Very few earn the right to speak to Geb personally, as she directs most to one of a dozen smaller administrative offices accessible by doorways lining the high court’s walls. | The next day it is time to head to the Cinerarium and petition to meet with Geb. Zaheri is offput. It seems ridiculous to him to be expressly summoned and then go through intermediaries. However, he knows this is the way of the nation. Geb rarely sits upon the throne at the high court’s heart. Instead, Dizonn Dizuul a Grand Marshel Mummy, receives the petitioners and determines if their concerns warrant Geb’s time, if they can be handled by a lower-ranking member of the ghost king’s court, or if they should be dismissed out of hand. Very few earn the right to speak to Geb personally, as she directs most to one of a dozen smaller administrative offices accessible by doorways lining the high court’s walls. | ||
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| After this, Dizonn leads them out with congratulations and warnings. Dizonn warns them all that all Blood Lords are forbidden from direct conflict with one another. Blood Lords can manipulate and deceive other Blood Lords, but if such machinations become public knowledge these actions could result in disgrace, exile, or even execution. Actual combat between Blood Lords often results in the destruction of both offenders, so Blood Lord characters should avoid such confrontation at all costs She also notes they will have to prove themselves. //”Blood Lords come and go”// | After this, Dizonn leads them out with congratulations and warnings. Dizonn warns them all that all Blood Lords are forbidden from direct conflict with one another. Blood Lords can manipulate and deceive other Blood Lords, but if such machinations become public knowledge these actions could result in disgrace, exile, or even execution. Actual combat between Blood Lords often results in the destruction of both offenders, so Blood Lord characters should avoid such confrontation at all costs She also notes they will have to prove themselves. //”Blood Lords come and go”// | ||
| + | ==== The Mortician’s Suite ==== | ||
| + | |||
| + | |Campaign Dates| Lamashan 05/26 4723| | ||
| + | |Game Date|12/ | ||
| + | {{: | ||
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| + | A residence in one of the city’s alcazars remains one of the greatest honors afforded to a Blood Lord. Dizonn has selected a small area informally known as The Mortician’s Suite. It’s previous occupant, Xharduun spears to have gotten into trouble and was arrested and executed with no possibility of undeath a year ago. Dizonn is not sure what is inside and it is clear this is yet another test. Selection seems continuous. Dizonn gives them a golden key to the suite, and Zaheri is at his most charming, making an impression on the mummy who does not like anyone not a mummy. Tsekani notes the place is going to need pest control. | ||
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| + | They approach along the Alcazar Terrace. Two reinforced doors set into the walls at the corner afford entrance to the suite on either side of an alcove containing a mummified sentinel. The golden key opens the door. Upon entering, they find a large reception hall with various things within, covered in dust. The largest thing is the bones of a tyrannosaurus. It is, alas, a bone golem, and it attacks the party. | ||
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| + | Zaheri opens with a //magic missile// from his wand and Sebastion strikes with electrical attack. Then the construct is upon them, striking Blake with a critical blow that he collapses away from. Tsekani hits the thing, but his fists make no significant damage to the large set of bones. Blake leaps up, his bones again inhabiting his armor, swinging his scythe, but he cannot get purchase with his bladed weapon. Holding back, Zaheri and Sebastion both unleash for arcs of electrical magic, while Hanover tries to claw with void energy, but while the electrical attacks land, the void energy does nothing. Zaheri’s wand lets forth an additional barrage of //magic missiles// | ||
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| + | The golem bites at Tsekani, and the mummy monk dodges aside. The second bash of the head connects, but this only steals Tsekani who delivers a terrible sonic punch, shattering the magic connecting the bones. The golem collapses in a heap. | ||
| + | |||
| + | After dealing with the defended of place, Zaheri immediately wonders if they could fix and have it work for them. Upon investigation, | ||
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| + | As Zaheri inspects the room, Sebastion opens doors to the north and immediately sees strange entities and slams the door shut. When they do not emerge, the group decides to leave that for later. They find a secret passage to an observation chamber for the entrance hallway which is clearly a study and library or sorts. | ||
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| + | In the other room connected to the main hall, they find the autopsy room with a still twitching zombie horse being experimented upon. Sebastion engages in careful work and finds a tube with a message. They rest up, with Zaheri healing them. Sebastion keeps the tools of the trade. Now it is time to move forward. | ||
| + | |||
| + | === The Final Rooms === | ||
| + | |||
| + | |Game Date|12/ | ||
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| + | Examining the message they found, it seems that the former owner was in part linked to the conspiracy to poison Geb. He was asking for additional supplies or he would fail. | ||
| + | |||
| + | He failed. | ||
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| + | {{ : | ||
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| + | Before they enter into the next room, Zaheri further studies the giant [[https:// | ||
| + | Zaheri contemplates a fireball, but thinks better of it. After all, this is meant to be their quarters. He instead comes up with a plan. He will cast //haste// on the group and then have Tsekani open the door. He will throw in //black tentacles// which will hopefully bind the outsiders, even if the bludgeoning damage does not hurt them much. The negative void energy of Hanover and Zaheri’s spells, as well as Tsekani’s //ghost touch// wraps will help tremendously. And Sebastion has a wand of //harm// as well. | ||
| + | |||
| + | They have immediate success, with all four in the room are caught, and two beaten quite badly. Hanover drifts in and strikes one with his void touch. One at a distance fires a beam of light that damages the undead ghost even as Tsekani charges in, ignoring the tentacles and punching the one next the Hanover, hitting it with both fists. However, the tentacles just manage to grab him. Sebastion fires a void round from his gun and follows up with // | ||
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| + | Seeing his friend is also caught, Zaheri drops the spell and places another further back: //Invoke spirits//. This cloud of otherworldly voices and forms claws at the will of the three caught within it. While the mental damage is shrugged off, the additional void damage is painful to the outsiders. Blake charges in as Hanover again strikes. Blake’s scythe, despite being non void and non ghost touch, still cuts down a gilminal, leaving the hastened skeleton to charge another and strike it. Meanwhile, Tsekani is dodging attacks and hits with a double punch, weakening it. | ||
| + | |||
| + | {{: | ||
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| + | Sebastion’s quick mind can not chart a path for a good shot, so he instead casually strolls up to Tsekani and both heals and uses an //oil of unlife//. Blake then kills that one and advances on the other, even as the sprits keep at the edges of the minds of the two remaining. Zaheri unleashes a burst of negative energy with a //harm spell// after walking in. As the remaining two glimanls fight, Sebastion fires off another // | ||
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| + | Careful searching takes much of the rest of the night. There are no more left over hazards or guardians. Zaheri finds and reads what appear to be books about cats, but his arcane sight detects they are really books on the observations made. Valuable to Zaheri and his study of death and undeath. Sebastion and Zaheir heal everyone with their magic and Zaheri goes to lay down to recover. However, before he can even get into a bed there is a knock at the door. | ||
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| + | //”Can anyone who does not need to recover spells get that? | ||
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| + | Sebastion opens the door to see a three visitors, two vampires, and a gnome. They introduce themselves as Harmony in Agony, female vampire, Weeping Jack, a Halfing Vampire, and Rumin Purgo, a quick gnome. They introduce themselves as upstairs neighbors who work for Lord Hyrane. Sebastion and Blake take an instant disliking to the three, and Zaheri feels the need to intervene. He emerges, polite and cleaned. The three immediately engage in passive aggressive commentary about things being shabby. Zaheir ignores this and remains proper. Blake grumbles when they are shown not to be Blood Lords in their own right, but servants. When asked about what they found that might be scandalous, Tsekani plays up the horror of the giminals that it took them half a minute to defeat which delights Harmony. | ||
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| + | Despite being asked to be shown around, Zaheri is quite forceful in saying no, | ||
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| + | //’It has been a long night and we will rest and clean up. However, I wish to send a message to your master”// with an emphasis on the last work. With a flourish, Zaheri enthusiastically writes and seals a message to Lord Hyrane requesting an audience, and the Lord’s convenience. This seems to take the three by surprise, especially as Zaheri is perfect in his presentation. | ||
| + | Upon leaving, Sebastion gets a special wink form Harmony, which is returned with a look of poison. Zaheri admonishes both Blake and Sebastion they are in dangerous grounds and to tread carefully. These are monsters more dangerous than ones they can just strike. He then goes to sleep so they can shop before their mission to be escorts tonight! | ||