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game_systems:pathfinder2e:blood_lords:adventure_journal [2025/11/30 13:24] – [Partings and Travels] Bryan Stephensgame_systems:pathfinder2e:blood_lords:adventure_journal [2025/12/01 21:53] (current) – [Ergahas] Bryan Stephens
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 The farm itself is walled off with two gates. The main gate has a trapped zombie. Looking inside, zombies are milling about, undirected. Zaheri and Blake decide to go through the side gate. The gate seems to have slammed shut on a poor soul, perhaps one of the Lady’s crew. He stays quite dead as Sebastian easily deactivates the mechanism of the trap and opens the gate. The corpse has a satchel with a [[https://2e.aonprd.com/Equipment.aspx?ID=81|lessor antiplague]] and some sort of gray paste. Zaheri takes these and the group moves into the farm itself. They walk between four silos, one with its grain spilled out. Sebastian and Tsekani notice that the grain is tainted with //Brian Grit// which causes headaches but not much else. It seems an odd way to poison grain. Zaheri asks Tumbly for his crossbow and loads it.  The farm itself is walled off with two gates. The main gate has a trapped zombie. Looking inside, zombies are milling about, undirected. Zaheri and Blake decide to go through the side gate. The gate seems to have slammed shut on a poor soul, perhaps one of the Lady’s crew. He stays quite dead as Sebastian easily deactivates the mechanism of the trap and opens the gate. The corpse has a satchel with a [[https://2e.aonprd.com/Equipment.aspx?ID=81|lessor antiplague]] and some sort of gray paste. Zaheri takes these and the group moves into the farm itself. They walk between four silos, one with its grain spilled out. Sebastian and Tsekani notice that the grain is tainted with //Brian Grit// which causes headaches but not much else. It seems an odd way to poison grain. Zaheri asks Tumbly for his crossbow and loads it. 
  
-The group does not get much chance to puzzle over this as they hear a distorted whinny of a horse and turn to see a zombie horse and two zombie hounds approaching. Blake runs forward and block the horse from moving forward between two wagons. The hounds leap over. Blake and the horse fight it out, with the zombie striking him badly. The hounds leap forward, one on Tsekani and one against Blake. Finding the skeleton has no meat, it moves forward. Sebastian uses his short bow while Zaheri fires his crossbow. Tsekani takes traditionally monk approach and beats the hound with his fists. Sebastian uses his battle medicine on the monk, while Zaheri keeps firing at the foes while Blake is forced to step back. Sebastian moves to heal her with //oil of unlife//, and the last of the creatures fall. The group wonders at what is going on. +The group does not get much chance to puzzle over this as they hear a distorted whinny of a horse and turn to see a zombie horse and two zombie hounds approaching. Blake runs forward and block the horse from moving forward between two wagons. The hounds leap over. Blake and the horse fight it out, with the zombie striking him badly. The hounds leap forward, one on Tsekani and one against Blake. Finding the skeleton has no meat, it moves forward. Sebastian uses his short bow while Zaheri fires his crossbow. Tsekani takes traditionally monk approach and beats the hound with his fists. Sebastian uses his battle medicine on the monk, while Zaheri keeps firing at the foes while Blake is forced to step back. Sebastian moves to heal him with //oil of unlife//, and the last of the creatures fall. The group wonders at what is going on. 
  
 |Game Date|04/13/2023| |Game Date|04/13/2023|
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 Feeling they need to press one, the group surprises the three zombies and easily takes them down. Moving the crates, they find the well for the facility and the only remaining zombie charge hand, Sifegtk, whom they rescue. He tells a tale of the farm being attacked for no reason. He knows nothing of grain being tainted, and can only say he was been in the well for days.  Feeling they need to press one, the group surprises the three zombies and easily takes them down. Moving the crates, they find the well for the facility and the only remaining zombie charge hand, Sifegtk, whom they rescue. He tells a tale of the farm being attacked for no reason. He knows nothing of grain being tainted, and can only say he was been in the well for days. 
  
-The group decides to take out the zombie cow. Zaheri suggests that he and Sebastian climb a roof and attack at range while the other two move in. They go all out, but the cow is dangerous. It lands a critical attack on Blake who collapses to absorb the damage. Before she reassembles, the undead beast is dead. Tsekani just manages to pull a magical scythe imbedded in the corpse from it. They group retreats to the cave, avoiding three zombie workers who have bashed their way out of a holding area. Zaheri spends three fruitless hours trying to heal Blake, and they resort to the //oil of unlife// from Sebastian. After a full rest, Zaheri awakes inspired. The mage pulls bones from the dead zombies in the cave and expertly stiches the still wounded Blake to full health. They easily kill the three zombies, and Sifegtk is able to control the other two. The group departs, still unsure of exactly what happened. +The group decides to take out the zombie cow. Zaheri suggests that he and Sebastian climb a roof and attack at range while the other two move in. They go all out, but the cow is dangerous. It lands a critical attack on Blake who collapses to absorb the damage. Before he reassembles, the undead beast is dead. Tsekani just manages to pull a magical scythe imbedded in the corpse from it. They group retreats to the cave, avoiding three zombie workers who have bashed their way out of a holding area. Zaheri spends three fruitless hours trying to heal Blake, and they resort to the //oil of unlife// from Sebastian. After a full rest, Zaheri awakes inspired. The mage pulls bones from the dead zombies in the cave and expertly stiches the still wounded Blake to full health. They easily kill the three zombies, and Sifegtk is able to control the other two. The group departs, still unsure of exactly what happened. 
  
 ==== Klaiming Kellok Manor ==== ==== Klaiming Kellok Manor ====
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 |Game Date|5/15/25| |Game Date|5/15/25|
  
-{{:game_systems:pathfinder2e:blood_lords:places:mechitar.jpg?600|}}+{{:game_systems:pathfinder2e:blood_lords:places:mechitar.jpg?400|}}
  
  
 ==== Partings and Travels   ==== ==== Partings and Travels   ====
 +
 +{{ :game_systems:pathfinder2e:blood_lords:npcs:sayena.png?200|}}
  
 It ends up not quite mattering what Dregdat and Osric wish, because Seldig takes them along on his errands. This leaves Zaheri, Sebastian, Blake to answers the summons. It is a week’s ride to the capital of Mechitar. Zaheri uses //sending// to update both Berline and Hanst of their movements. Berline responds with delight and, cryptically, about a new face. Berline warns them to gather evidence before passing along their accusations. However she does note //I for one believe it. Kemmnebi cannot be trusted// It ends up not quite mattering what Dregdat and Osric wish, because Seldig takes them along on his errands. This leaves Zaheri, Sebastian, Blake to answers the summons. It is a week’s ride to the capital of Mechitar. Zaheri uses //sending// to update both Berline and Hanst of their movements. Berline responds with delight and, cryptically, about a new face. Berline warns them to gather evidence before passing along their accusations. However she does note //I for one believe it. Kemmnebi cannot be trusted//
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 The travel is not hard. Zaheri summons food and drink each day for the humans. They stop mid-day during the highest heat, and to give Blake time for the mild torpor that undead seek, often during the day. Their mounts see perfectly fine in darkness, as does Blake, so he leads them into the evenings, before they make camp for the night, Blake taking the watch while the humans sleep.  The travel is not hard. Zaheri summons food and drink each day for the humans. They stop mid-day during the highest heat, and to give Blake time for the mild torpor that undead seek, often during the day. Their mounts see perfectly fine in darkness, as does Blake, so he leads them into the evenings, before they make camp for the night, Blake taking the watch while the humans sleep. 
  
-Zaheri feels an urgency to meet with Geb, but is not sure about how to tell hm +Zaheri feels an urgency to meet with Geb, but is not sure about how to tell him about Kemmnebi. He also looks forward to seeing his mother. 
  
 ==== Meetings in Mechitar ==== ==== Meetings in Mechitar ====
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 Unfortunately, isolating such immense power within a small but influential group of nobility creates opportunities for great unrest and division, as many Blood Lords perpetuate their own agendas by leveraging the vast resources at their disposal instead of serving their nation’s people. Though Blood Lords are prevented by law from directly harming one another, they often orchestrate devious plots against their adversaries to acquire more power or weaken another Blood Lord’s grasp on a particular asset or sphere of influence. After the departure of Arazni, dissension among Blood Lords has intensified, leading many to undertake clandestine actions to undermine their colleagues and improve their standing in the eyes of the ghost king.  Unfortunately, isolating such immense power within a small but influential group of nobility creates opportunities for great unrest and division, as many Blood Lords perpetuate their own agendas by leveraging the vast resources at their disposal instead of serving their nation’s people. Though Blood Lords are prevented by law from directly harming one another, they often orchestrate devious plots against their adversaries to acquire more power or weaken another Blood Lord’s grasp on a particular asset or sphere of influence. After the departure of Arazni, dissension among Blood Lords has intensified, leading many to undertake clandestine actions to undermine their colleagues and improve their standing in the eyes of the ghost king. 
 +
 +{{:game_systems:pathfinder2e:blood_lords:npcs:screenshot_2025-11-20_204033.png?300 |}}
  
 Arriving at the city gates, the three are met by members of the city guard, the Bellator Mortus, a legion of subordinate necromancers, graveknights, skeletons, zombies, ghouls, and ghasts. Zaheri immediately identifies himself and companions as having been summoned to an audience with Geb. The guards seem unimpressed, but tell them to meet with Dizonn Dizuul at the Cinerarium. The group enters the city and Zaheri leads the party to the home of his mother, Sayena Greysong. Sayena greets them with some sense of delight. At least, as much as a lich can have. She has been following Zaheri’s rise, and as a Blood Lord herself, seeks this for her offspring if he can prove himself. She offers the men housing in the quick part of her estate, and gives Blake a decent cell suited for the needs of an undead. She even arranges for a Bonesmith, to come and use his wares to help repair and replace damage to the warrior skeleton.  Arriving at the city gates, the three are met by members of the city guard, the Bellator Mortus, a legion of subordinate necromancers, graveknights, skeletons, zombies, ghouls, and ghasts. Zaheri immediately identifies himself and companions as having been summoned to an audience with Geb. The guards seem unimpressed, but tell them to meet with Dizonn Dizuul at the Cinerarium. The group enters the city and Zaheri leads the party to the home of his mother, Sayena Greysong. Sayena greets them with some sense of delight. At least, as much as a lich can have. She has been following Zaheri’s rise, and as a Blood Lord herself, seeks this for her offspring if he can prove himself. She offers the men housing in the quick part of her estate, and gives Blake a decent cell suited for the needs of an undead. She even arranges for a Bonesmith, to come and use his wares to help repair and replace damage to the warrior skeleton. 
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 Dizonn Dizuul is the one who cast the spell, but she is not alone. Another towering mummy is in the room. Zaheri drops all pretense and rushes forward, arms outstretched to clasps the arms of the figure. Dizonn Dizuul is the one who cast the spell, but she is not alone. Another towering mummy is in the room. Zaheri drops all pretense and rushes forward, arms outstretched to clasps the arms of the figure.
 +
 +{{ :game_systems:pathfinder2e:blood_lords:characters:tm1.png?400|}}
  
 //”TESKANI!”// he shouts, a broad smile upon his face. The mummy nods and claps Zaheri’s arms in friendship. The necromancer feels the moisture being pulled from his hands. Teskani chuckles as Zaheri pulls back .  //”TESKANI!”// he shouts, a broad smile upon his face. The mummy nods and claps Zaheri’s arms in friendship. The necromancer feels the moisture being pulled from his hands. Teskani chuckles as Zaheri pulls back . 
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 ==== Processional: Geb Victorious – The Quick and the Dead, One Nation ==== ==== Processional: Geb Victorious – The Quick and the Dead, One Nation ====
 +
 +{{:game_systems:pathfinder2e:blood_lords:things:processonal.jpg?250 |}}
  
 The reunited friends head to Sayena’s home and Tsekani is given a room. The four catch up, with Tsekani learning what they have been up to, and his telling of the story of [[game_systems:Pathfinder2e:Blood_Lords:characters:Tsekani:Mummification| what happened]] to him.  The reunited friends head to Sayena’s home and Tsekani is given a room. The four catch up, with Tsekani learning what they have been up to, and his telling of the story of [[game_systems:Pathfinder2e:Blood_Lords:characters:Tsekani:Mummification| what happened]] to him. 
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 ==== Meeting with Geb the King ==== ==== Meeting with Geb the King ====
 +
 +{{:game_systems:pathfinder2e:blood_lords:npcs:screenshot_2025-11-20_213142.png?200 |}}
  
 They meet with Dizonn who tells them of the success of their performance. She escorts the characters to Geb and remarks while traveling that, //“Geb is busy, but he’s made time to receive you nevertheless. He won’t be alone. Another... visitor... will also be in attendance.”// It is obvious to Sebastion that Dizonn doesn’t approve of the visitor, whoever they are. Eventually, the characters arrive at a small lecture hall on an underground level of the Cinerarium. Five rings of benches sit empty in the semicircular balcony above the central pulpit, where two figures engage in conversation at a large metal table. They meet with Dizonn who tells them of the success of their performance. She escorts the characters to Geb and remarks while traveling that, //“Geb is busy, but he’s made time to receive you nevertheless. He won’t be alone. Another... visitor... will also be in attendance.”// It is obvious to Sebastion that Dizonn doesn’t approve of the visitor, whoever they are. Eventually, the characters arrive at a small lecture hall on an underground level of the Cinerarium. Five rings of benches sit empty in the semicircular balcony above the central pulpit, where two figures engage in conversation at a large metal table.
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 Geb simply smirks, Geb simply smirks,
 +
 +{{ :game_systems:pathfinder2e:blood_lords:npcs:screenshot_2025-11-20_213136.png?200|}}
 +
  
 //”Such speechmaking will serve you will as a Blood Lord. But, as new Blood Lords, you will need to develop your statecraft. It is not all speechmaking. You are to be commended for your efforts and success in the service of Geb.”// //”Such speechmaking will serve you will as a Blood Lord. But, as new Blood Lords, you will need to develop your statecraft. It is not all speechmaking. You are to be commended for your efforts and success in the service of Geb.”//
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 After this, Dizonn leads them out with congratulations and warnings. Dizonn warns them all that all Blood Lords are forbidden from direct conflict with one another. Blood Lords can manipulate and deceive other Blood Lords, but if such machinations become public knowledge these actions could result in disgrace, exile, or even execution. Actual combat between Blood Lords often results in the destruction of both offenders, so Blood Lord characters should avoid such confrontation at all costs She also notes they will have to prove themselves. //”Blood Lords come and go”// After this, Dizonn leads them out with congratulations and warnings. Dizonn warns them all that all Blood Lords are forbidden from direct conflict with one another. Blood Lords can manipulate and deceive other Blood Lords, but if such machinations become public knowledge these actions could result in disgrace, exile, or even execution. Actual combat between Blood Lords often results in the destruction of both offenders, so Blood Lord characters should avoid such confrontation at all costs She also notes they will have to prove themselves. //”Blood Lords come and go”//
- 
  
  
game_systems/pathfinder2e/blood_lords/adventure_journal.1764527076.txt.gz · Last modified: by Bryan Stephens