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game_systems:pathfinder:runlords:adventure_journal

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game_systems:pathfinder:runlords:adventure_journal [2025/06/28 10:11] – [End Game] Bryan Stephensgame_systems:pathfinder:runlords:adventure_journal [2025/10/11 14:51] (current) – [End Game] Bryan Stephens
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 |Campaign Dates | Neth 13 4707| |Campaign Dates | Neth 13 4707|
  
-{{ :game_systems:pathfinder:runelords:skinsawman.png?400|}}+{{ :game_systems:pathfinder:runelords:skinsawman.png?300|}}
  
  
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 With that act, Ieasha is free. She thanks the party and then her form slumps to the ground – her soul is free to pass on.  With that act, Ieasha is free. She thanks the party and then her form slumps to the ground – her soul is free to pass on. 
  
-{{:game_systems:pathfinder:runelords:skavling.png?300 |}}+
  
 Grymar takes this opportunity to study the magic circle and as he moves forward, the fungus on the walls pulls free, taking on five forms that are gray mockeries of the party. Al has had enough.  Grymar takes this opportunity to study the magic circle and as he moves forward, the fungus on the walls pulls free, taking on five forms that are gray mockeries of the party. Al has had enough. 
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 While there are still undead to be delt with, including an undead bat called a skavling. However, that is easy compared to the haunts. They find a strange note as part of their searching. It appears that Foxglove was under some sort of orders to place the Sihedron rune on key individuals and kill them to aid her master. This is bigger than just a man become a ghast. Something in Magnimar has reached out and touched sandpoint. Azaela comments this has something to do with the greed.  While there are still undead to be delt with, including an undead bat called a skavling. However, that is easy compared to the haunts. They find a strange note as part of their searching. It appears that Foxglove was under some sort of orders to place the Sihedron rune on key individuals and kill them to aid her master. This is bigger than just a man become a ghast. Something in Magnimar has reached out and touched sandpoint. Azaela comments this has something to do with the greed. 
 +
 +{{:game_systems:pathfinder:runelords:skavling.png?300 |}}
  
 After several hours, the group emerges from the home. The undead crows are strangely unmoving. Grymar worries whomever comes back will have to face them to get in. They make their way back to town, with citizens horrified at the damage Azalea did to her face. El assures her she can magically repair the damage without scars. Al and Grymar brief Hemlock about the home and then all return to the comfort of their guardhouse.  After several hours, the group emerges from the home. The undead crows are strangely unmoving. Grymar worries whomever comes back will have to face them to get in. They make their way back to town, with citizens horrified at the damage Azalea did to her face. El assures her she can magically repair the damage without scars. Al and Grymar brief Hemlock about the home and then all return to the comfort of their guardhouse. 
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 As the group is brooding on this, a messenger arrives with a letter to Grymar. It is from a relative in Magnimar.  As the group is brooding on this, a messenger arrives with a letter to Grymar. It is from a relative in Magnimar. 
  
 +===== 06 Magnimar =====
 +
 +|Game Date|9/20/2025|
 +|Campaign Dates |Neth 14-17 4707|
 +
 +The day opens with a discussion at breakfast about next steps. It is clear from the letter they found that something is pushing things forward from the city of Magnimar itself. The appearance of the Sihedron rune on greedy men appears to be part of a bigger and more sinister plot. In addition, Grymar gets a letter from an “Uncle” in his family begging him to come investigate murders. It is clear the group needs to head to Magnimar to further investigate. 
 +
 +Grymar gets Shayless to watch their guard tower while they are gone, and they take the two day’s ride over the rough roads to get the Magnimar. The first day, night and second day pass with no events. In the final watch of the second night, however, Al is startled to find a knife at his throat. He is relieved to find it is his old friend Lubek. Lubek is a massive slab of a man. Al has seen him knock a horse clean out with one punch. Al is thankful that deep down he’s a big softy, prefers to use fists or even saps rather than straight up killing someone.
 +The Ulfen man laughs as he hugs all, long blonde hair and blue eyes visible in the campfire. 
 +
 +//“Ill omen,”// he says playing on an old joke, “//It is good to see you! Why are you here?”//
 +
 +Al tells him of their mission, and Lubek’s face gets dark. He indeed knows of many killings. 
 +
 +//”Cristano is dead. Killed with one of those stars on him. It is very strange. And Kade, well, Kade’s gotten strange, my friend. Like he has found religion, but not a good one,”// Lubek shrugs, //”Maginmar is like that.”//
 +
 +By now they are surrounded by the group of Lubek’s men and Al’s companions are awake. El and Grymar are quite wary. Azalea is more friendly. The large, well muscled half-elf is Lubek’s type and he flirt with her and Azalea reciprocates. Lubek promises to deliver a letter for Al to their capo, Luca, and then he and his men retreat into the woods. The party gets an early start and are waiting at the gate when it opens. 
 +
 +Al goes to see Luca while the other three make their way to the docks, where Grymar’s Uncle Orrin Fioranti is holed up in his warehouse. Grymar meets with his uncle and hears how terrified he is. He offers them the use of his townhome while staying in the city. 
 +
 +Meanwhile, Al gets caught up on the strange cult activities. Most telling is the city’s Justicars don’t seem to be responding. Luca forgives Al is transgressions and tells him he is free to be in Magnimar, but he charges him to look into this matter. 
 +
 +The four reconnect at the docks and head towards the Fioranti townhome. However, both Al and Grymar notice they are being followed. 
  
game_systems/pathfinder/runlords/adventure_journal.1751119896.txt.gz · Last modified: by Bryan Stephens